There are only a small handful of places where you have to fight more than one mob if you don't want to. You essentially get all the levels while doing things you would do anyway. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. They are kinda tough to pull single, but normally are no more than 2-3 at a time. So max out at lvl 82 and grind all your final AAs here. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. I recommend you donate to him for his grinding guides as well. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. So make this the exception to my disdain of HA leveling. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. But first about the zone. Q: Do I have to have the plat on me to pay the merc? See the New Player FAQ for more detailed information. Look at my map in comparison to your map to see the location. You can do 1-40 in about 12 hours of playing. They tank for you, heal for you, or dps for you. Everything is very social. Also during cooldowns they will use agro reducing abilities. The mobs here are level 62-64. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Mobs run on live side so ignore it. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Your merc will also use buffs that are in his level range to buff you and your group. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. The key to AFK grinding is to not die rather than maximize exp per hour. It's a very easy zone to level in without much drama. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Your toons are going to get attacked and hit. Everything is all sparkly and golden. (Test server people should average 37%.) Will be updating soon to include Ring of Scale. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. A: Mercs are actually rather cheap to maintain. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Burn: Your merc will focus primarily on damage, always assisting the main assist. The adds are just too intense. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. The west is a mess and quickly drops away forcing you to gate out one way or another. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Otherwise its like an ooze and a tidemage or a trio of warpriests. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Create a free website or blog at WordPress.com. They will be indifferent to you to start. One or two nameds are easily accessed from here. Theres an important point to be made about this guide and why its successful. Just want to provide some info that isn't multiple years old. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Also you don't have to worry about paying them until around level 12. The key is the respawn time for the zone. But if you just absolutely HAVE to go somewhere else, here are some suggestions. But since I listed Dalnir, I felt I would be remiss to list this place. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. So there is a level 75 vendor, 80, 85, 90 and so on. There is a big open courtyard almost as soon as you zone in. EQNext (EverQuest Next or EQN) has been officially announced! I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Dive to the bottom and click the big rock. If you don't mind having to fight your way in every time you zone in, murder farmers. 1. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Just get access to the second of his HAs, Artifacts of Great Importance. So much so that I don't even include information on gear until then. The first vendor is level 75, and each vendor after that is available every 5 levels. Once inside, just follow your map and keep heading back until mobs start getting close to your level. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. The exp here is good. Set Hotkey: Set the current stance you have selected as a Hot Key. In addition, they are packed together. This access to at least 2 nameds that I am aware of. You can stay here until you reach level 77. 1; 2; Next. The zone is very well spaced. They are in the places where the guards used to be. The higher the mercenaries confidence level the less chance he has of running away. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. You may finish them and have 30-45 minutes to wait. If you aren't saving for something in particular, consider taking these. One thing you can't beat is the money though. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. You'll make the amount it takes to pay them and more from those 5 mobs. EverQuest Leveling Zones - 1-15 For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. 1 of 2 Go to page. per mob. Only thing that sucks is most of the mobs do AoE damage. It isn't bad, but you start looking at 2-3 mobs per 1 percent. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. While you're on that sidebar, read the Returning/New Player FAQ. Also see the alphabetical command list or emotes . Stance: You're allowed to set the stance that you want your mercenary to be. Also the mercenary will cost the same amount he would to the level that you shrouded to. There is a big black stone in the bottom right corner of the zone. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Do her missions as well. There are better places to go. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Don't bother with one of the far flung camps. That's all I have for now folks. I will provide some quick ideas if that's not the direction you wanna go. A: Yes they do! As an alternative around 73, you can kill the pixies around the guild hall port in. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Welcome to our Everquest 2 Leveling Guide! Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. There are some high level mobs there for the Berserker epic 2.0. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Gaesigs and Heligs on the water side come to mind on this. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. You can hire a Mercenary at any Mercenary Liaison. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Rangers and rogues used to like to come Headshot/Assassinate grind here. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. This is a list of all the / type commands which can be used in Everquest. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Playing live has a few benefits. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. The exp is also really nice 75-80. A: Your merc will Dismiss himself. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. A properly set up box group can do everything but the final mission easily. You will decimate all. Field of Scale theme - Journeyman Rank IV. When you zone in, the area you are in has mobs level 88-91ish. This will easily take you to 56-57. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Stay close to the friendly dragorn and watch out for nameds until 85. At around 91, head to the southern portion of the zone and start killing critters and ghosts. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. In other words that means all those levels that you can't find groups, you can use him for. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Giving out the daily HA tasks? This is the furthest zone you can get to without progression unless they've removed requirements. Worth about half a level in that range.
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